Teaching Prototyping for VR/AR/xR

I'm teaching a full day workshop at R/GA on Prototyping VR/AR/xR.
Two years ago, I spoke about skill gap when designing for xR. People asked me what I mean by xR. I replied "Extended Realities" but initially meant x for whatever form or degree of reality we are designing for when it comes to spatial computing and three dimensional interfaces.

This class shows the fundamentals of designing in three dimensionally rendered space to prototype across the reality-virtuality spectrum from VR to AR using web based technologies.

This approach of using web based technologies allows participants to developer a prototyping pipeline that can be experienced cross platform. So the output is not application dependent such as Snap Lens Studio or Facebook AR Studio. Nor do the experiences rely on Unity and Unreal to produce platform dependent applications for  ARCore on iOS and ARKit on Android.
The web has largely brought about a democratization of information consumption and production.  This full day course makes prototyping the next generation of computing accessible.

Join the class

Notes taken on a mobile device. Pardon any auto-corrections or incorrection.

R/GA University and Prototyping In VR.

Fresh off the MIT Media Lab Reality Virtually Hackathon and getting inspired by the NYVR Expo, I'm really excited to be part of R/GA U's public launch.

This full-day intensive course is a deep dive into one of the most exciting technological developments.
Image Courtesy R/GA-U.

Image Courtesy R/GA-U.

Take part in this course I teach with a Creative Director from the semi-top-secret Prototype Studio.

Want to Prototype VR?

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Tony Parisi (Unity): Face the Future - Computing in an Augmented World

We capture only the photons in front of us.

The expense (of creating 3D content) has never been justified for rendering it on a flat screen - except for a game.
until now…

The creation and access are cheaper

Today’s kids are tomorrow’s xR natives.
With XR there’s nowhere to go but in.


3 areas (for growth):
Software
Content
Services 

Notes taken on a mobile device. Pardon any auto-corrections or incorrection.

Keynote - Into The Future: A World Without Edges with Graeme Devine

Conclusions:

  • "Iteration in a new medium is a must"
    • seen with radio, television, video games.
  • "It takes time for a platform to find itself (and construct a comfortable, unwritten contract with the player, the view viewer" for what that format for experience really is. i.e, "TV episode, that radio play, that video game" control and interaction system).

    Video games developed a formula where one controller moves the character, one controller moves the camera. It took about 20 years for us to reach that contract with the player. What is interaction in Mixed Reality?
     
  • Cats always win
Catastrophe - from Magic Leap Pitchfest

Catastrophe - from Magic Leap Pitchfest

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Why Mixed Reality?
Would it be more fit for a different platform?
People often present something to me - and it might be better experienced in a normal, non-mixed reality format. Such as a map or normal app.

  1. Theme park - increase entertainment.
  2. Warehouse - increase productivity.
  3. Profession - i.e.: Spinal surgery - I can look up at the spine but don’t have to look up at the monitor - the surgery takes less time, the person has a chance to heal better and survive better.

Notes taken on a mobile device. Pardon any auto-corrections or incorrection.