Teaching Highlights

 

MISSION

My enduring focus is to improve key moments of a user’s experience.

I teach students and working professional on how to develop their own creative process for the next generation of computing experiences.

Sam teaching WebXR at R/GA University

Sam teaching WebXR at R/GA University


Teaching experience

Augmented and Virtual Reality

School of Visual Arts
Adjunct Faculty

2018 - Present

A senior elective in the design department focused on spatial computing from human-centered design approach. A journey from web-based head-mounted displays VR, to social AR, to spatial AR.

The inaugural course on augmented and virtual reality at SVA. Starting as a course at half capacity, after two semesters the course is always overcapacity.

Featuring guest lectures and critiques from New York City-based XR entrepreneurs and large technology companies like Amazon. Collaboration and support from global XR design software providers.

MIT Media Lab
Hack Reality - Mentor

2020
Empower designers to create 3D experiences without waiting for engineers. Provide mental models and cognitive tools, confidence, and introduction to software so they can create and iterate in a cross-disciplinary team. Enable teams to create working prototype over a few days.

RLab - New York’s Home for Spatial Computing
UX Design for AR & VR - Instructor, Curriculum Developer

2019 - 2020

In person two day intensive workshop. The inaugural course AR and VR course for designers. Interactive workshops that teach attendees how to map, design, prototype, and deploy experiences across the mixed reality spectrum.

NYU Tandon School of Engineering delivered by Emeritus Online
UX Design Principles for VR & AR - Guest Lecturer

2020

Guest lectures on course overview and importance in industry. A course where attendees have gone to create their own start-ups focused on improving people’s health with spatial computing.

NYU Tandon School of Engineering delivered by Emeritus Online
UX Strategy Design & Strategy for Emerging Technologies

2019 - 2020

Lectures to a global audience of students in real-time video conferences on the evolution of technology from Vannevar Bush’s Memx & Douglas Englebart’s Mother of All Demos to digital eyewear of tomorrow.

RLab - New York’s Home for Spatial Computing
Mixed Reality Healthcare Masters Class Workshop

2019

Augmented Reality prototyping workshop for the healthcare industry. Based on experience developing and launching augmented reality software in regulated industry in related health sectors.

Columbia School of Engineering
Digital Product Design Process - Guest Lecture

2017
Integrating design into engineering. A guest lecture introducing engineers and business students to modern day digital product design. How to take business requirements and create product requirements for designers and engineers.

School of Visual Arts
Interaction Design & Communication

2017, 2018, and 2019
A full year, required course for juniors. Emphasizing a human-centered approach and focusing the curriculum on how things work, not just how things look. Guiding students to develop their own design process so they can create experiences on and beyond the screen.


academic and artistic recognition


Make It Immersive
Adobe Aero sponsored Artist

2019 with Wendy K. Fok

Part of a group of creators selected by Adobe from around the world to explore and create with the pre-release version of Adobe Aero - Adobe’s new Augmented Reality prototyping tool.

Glass House by Philip Johnson
National Trust for Historic Preservation

2018, 2019 | Connecticut
with Roy Peer

Virtual architectural tour for restoration fund raising.

Reality Hackathon
MIT Media Lab

2017
Merge Cube Award - second place
PlayARworld Levels - An active learning AR game that encourages users to move through space. 

with Kyle Greenberg, Hayoun Oh, Hao Shen, Marcel Bourne,

ARCore, Unity