We capture only the photons in front of us.
The expense (of creating 3D content) has never been justified for rendering it on a flat screen - except for a game.
until now…
The creation and access are cheaper
Today’s kids are tomorrow’s xR natives.
With XR there’s nowhere to go but in.
3 areas (for growth):
Software
Content
Services
Tony Parisi, Global Head of VR/AR , Unity Technologies A talk from the Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017. Virtual, augmented and mixed reality are transforming the computing landscape, driven by the power of realtime 3D graphics.
