AR Prototypes

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A-frame 360 with interactive 3D models

With Torch 3D and Principle for Mac

With Halo Labs (interactive AR)

 

Physics Elements of AR made in Unity

Design systems of the future will have to leverage 3D.
Physics and rendering engines offer:

  • gravity

  • force

  • mass & weight

  • light,

  • particles


Unity and AR Core

Basic understanding of feature points, trackables, surface textures that can be customized.

Featuring examples from Google Daydream VR Cookbook by Sam Keene: https://www.amazon.com/Google-Daydream-VR-Cookbook-Building/dp/013484551X

8th Wall cross platform AR SDK (with TV)


Wayfinding

RGA Wayfinding-small.gif

Wayfinding in Torch

Wayfinding with Halo Labs Prototype (multi-scene)


Spatial Audio on the Magic Leap

All content shot through the Magic Leap


Created with Wendy Fok
https://we-designs.com/team/wendy-w-fok

#AdobePartner #Ad



Playing with SWIFT Playgrounds

Featuring:

  • proximity triggers

  • multiple objects with independent anchors


Multi-user, persistent experience

3D, collaborative experience


Request Access at: ironandsilk@gmail.com